﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <Asset Type="UnitsAndBuilduings.BuilduingTypeInfo">
    <Health>100</Health>
    <Cost>
      <Item>
        <Resource>Metal</Resource>
        <Cost>1</Cost>
      </Item>
    </Cost>
    <SightRange>0</SightRange>
    <Type>Wall</Type>
    <SubTypes></SubTypes>
    <SubTypeCosts></SubTypeCosts>
    <ActionTimes></ActionTimes>
    <ActionTypes></ActionTypes>
    <UnlocksNeeded></UnlocksNeeded>
    <Polygon>
      <Type>Rectangle</Type>
      <Width>0.05</Width>
      <Height>0.2</Height>
    </Polygon>
    <Defense>
      <Slashing>0.8</Slashing>
      <Blunt>1.0</Blunt>
      <Pierce>1.0</Pierce>
      <Blight>1.0</Blight>
      <Mining>0</Mining>
    </Defense>
    <BuildAnimation>
      <Animation>FenceBuild</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </BuildAnimation>
    <WorkAnimation>
      <Animation>BrickAnim</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </WorkAnimation>
    <IdleAnimation>
      <Animation>FenceIdleAnim</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </IdleAnimation>

    <WorkNeeded>6</WorkNeeded>
    <Attacks></Attacks>
    <SpawnAttacks></SpawnAttacks>
    <CanRotate>true</CanRotate>
  </Asset>
</XnaContent>
